W3Lcom3 To My 8Log
/>
Microsoft Flight Simulator X
OVERVIEW
Flight Simulator X marks the tenth version of the popular line of simulators. It was officially released to the US market on October 17, 2006. According to Microsoft's Web site for the game, a standard edition (USD $29.99) features everything from navaids to GPS and airways. It also includes 18 planes, 28 detailed cities, and 40 highly detailed airports. The deluxe version (USD $49.99) features 24 types of aircraft, 38 highly detailed cities, and 45 highly detailed airports.
Flight Simulator X was officially unveiled at the 2006 international Consumer Electronics Show as a gaming showcase for Microsoft Windows Vista. Microsoft released screenshots as well as a list of frequently asked questions as a press release on Microsoft Flight Simulator Insider, as well as numerous flight simulator communities (see External links). This also included mission-based gameplay with mission specific aircraft as well as an upgraded rendering engine capable of increased detail.
Following the Electronic Entertainment Expo (E3) in May 2006, Microsoft published new screenshots, videos and an official trailer. The overall reaction by the community was quite positive,[citation needed] and the graphical quality of the simulator has greatly increased.
FEATURES
Standard vs. Deluxe Edition
Flight Simulator X was released in two editions, Standard and Deluxe. Deluxe Edition incorporates some additional features, including an on-disc Software Development Kit (SDK), three airplanes with the Garmin G1000 Flight Deck, and player Air Traffic Control.[1]
In addition, the Deluxe Edition features 24 aircraft compared to 18 in the Standard Edition, 45 high-detail airports compared to 40, 38 high-detail cities compared to 28, and 51 structured missions compared to 30+.
NEW FEATURES
The new features in Flight Simulator X include:
* Improved graphics including enhanced texture resolution, new Earth model facilitating polar flights, true road data, region-specific textures, 3D animals, star constellations, etc. Also, the scenery textures now line up with the automatically generated (Autogen) buildings. Maximum rendering-engine-supported scenery resolution of 7cm/pixel (not available with default scenery).
* Improved default airport functionality — appropriate dynamic vehicles, jetways etc. Now featured by default where they exist in reality.
* The built-in GPS support has been upgraded to include Garmin G1000 integrated glass cockpit, (select aircraft in the Deluxe version only).
* Improved ATC featuring certain non-FAA procedures where appropriate (for example, altimeter/QNH scale in European units) and numerous minor updates such as an improved progressive-taxi feature.
* Improved and new default aircraft including, for example, an Airbus A321. Default aircraft systems modeling is rather extensively improved, featuring, for example, APU, fire protection, passenger advisory sign switches etc.
* Improved weather system, including better visibility modeling.
* Revamped multiplayer functionality featuring Shared Skies, a feature allowing multiple users to share the same cockpit.
* Tower Controller, a feature in the Deluxe version allowing users to simulate local control at many airports worldwide during multiplayer gaming.
* Revamped sound system with support for 5.1 surround sound.
* Proprietary SimConnectAPI to allow FSUIPC-like access to Flight Simulator functions and variables.
* Mission engine allowing creation of dynamic missions with developer control of many simulation variables, sound file playback, AI aircraft traffic etc. in relation to what the user is doing — essentially an evolution over the APL and ABL adventure programming languages featured in previous versions of the software. Dozens of missions ship with the product, and a mission level editor is expected to be released on-line shortly after release of the main product.
* Most of the vintage aircraft that were a key theme in the previous version have been dropped, with the exception of the DC-3 and Piper J-3. Both aircraft are featured in the default missions that ship with the product.
* The maximum altitude in the game has been increased to 100,000,000 feet (30,000,000 m), as opposed to FS2004's 99,999 feet (30,480 m). FSX's maximum altitude is therefore approximately 2.39 times the diameter of the Earth at the equator.
* Camera shake in the virtual cockpit as the aircraft banks, accelerates, brakes, flies through turbulence etc.
* Realistic flexible wings in some commercial airplanes, the wings flex when the aircraft is going through turbulence, increasing rate of ascent or descending, major plane movements, flaps being fully extended, general vibrations to the plane, etc. An example of an aircraft with this wing movement is the Boeing 747-400.
* New water effect which has 3D waves with curled up object reflection according to the wave movements and with sunshine reflection.
* Aircraft can cast shadows on themselves.
* Red Bull Air Race World Series racing
AIRCRAFT
Aircraft
Airbus A321
Air Creation 582-SL Trike Ultralight
Beechcraft Baron 58
Beechcraft Baron 58 G1000
Beechcraft King Air 350
Bell 206B JetRanger
Boeing 737-800
Boeing 747-400
Bombardier CRJ-700
Bombardier Learjet LJ-45
Cessna 208-B Grand Caravan
Cessna 172S SkyhawkSP
Cessna 172S Skyhawk SP G1000
de Havilland DHC-2 Beaver floatplane
de Havilland DHC-Dash 8-100
DG-808-S Competition Sailplane
Douglas DC-3
Extra EA-300-S
Grumman G-21-A Goose
Maule Orion M-7-260-C Super Rocket on skis
Maule Orion M-7-260-C Super Rocket
McDonnell Douglas MD-83
Mooney M-20-M Bravo
Mooney M-20-M Bravo G1000
Piper PA-28 Cherokee 180
Piper J-3C-65 Cub
Robinson R-22 Beta II
In some missions, extra AI aircraft are included but aren't really included in Free Flight. These aircraft include:
* TBM Avenger ghost planes of Flight 19 - from Lost in the Triangle
* Boeing 787-9 - from Paris Airshow Demonstration Flight, Loopy Larry & Jet Truck Drag Race
* Ekranoplan - from Aleutian Cargo Run & Tokyo Executive Transport
* Airbus A380-800 - from Paris Airshow Demonstration Flight, Loopy Larry & Jet Truck Drag Race
* Boeing 747-8 - from Loopy Larry & Jet Truck Drag Race
* Antonov AN-225 - from Paris Airshow Demonstration Flight, Loopy Larry & Jet Truck Drag Race
* Aerospatiale-BAC Concorde - from Loopy Larry & Jet Truck Drag Race (in British Airways livery)
* Two variations of UFOs - flying saucer and black triangular UFO on skids - both from Secret Shuttle
* Parked space shuttle - in Free Flight at Edwards Air Force Base
* Variations of military jets and helicopters - different types from Tutorial 1: First Take-off, Tutorial 11: Helicopter Maneuvers 1, Flour Power, Loopy Larry, Jet Truck Drag Race, Civil Air Patrol Search, Africa Relief and Catalina Day Spa
* Lockheed SR-71 Blackbird - from Tutorial 1: First Take-off
* Boeing B-52H Stratofortress - from Tutorial 1: First Take-off
MISSIONS AND REWARDS
The inclusion of Missions adds a new facet to the simulation, adding task oriented goals, and encouraging users to fly worldwide, rather than just from their home field. Although a similar concept was available in previous versions, the new implementation of multipath & event oriented situations substantially extends the potential for user interaction.
Pilots earn Rewards for completing various missions, and reaching specific accomplishments throughout the game, (in 'Free Flight'). Some of the rewards exist as hidden "easter eggs" to be discovered by pilots. Some missions have multiple and hidden rewards, receipt being dependent on performing additional actions.
Some hidden rewards include:
* Earning a postcard for spotting an item of interest.
* Earning a badge for landing at a special airport i.e., highest, most remote, lowest.
* Earning a reward for completing a challenge not associated with a mission.
* Earning a trophy for landing a number of times or the number of airports landed at.
In each mission description, a map is included with it. It notes that they are for entertainment purposes. The maps and charts are supplied by Jeppesen.
Need for Speed Carbon
Need for Speed: Carbon picks up where the player left off in Most Wanted, driving out of Rockport in his recently-retrieved BMW.
Driving through Carbon Canyon en route to Palmont City, a flashback of what seems to be a race against Kenji, Angie, and Wolf comes to the player's mind. A police incident at the end of the race forces the player to make a hasty escape from Palmont. In present day Carbon Canyon, former Police Sergeant turned bounty hunter Cross in his Chevrolet Corvette chases the protagonist down the canyon leading to his BMW M3 GTR being totaled. Darius then compensates Cross, and the player meets up with Nikki on bad terms.
Darius tells the player with the help of Nikki to clean up his image by beating the rival racing crews to gain territory and to reclaim his reputation as a respected street racer in Palmont. Winning races one by one, the player acquires territories and ultimately districts from Kenji, Angie, and Wolf. As the player meets up with racers who want to join the player's crew, several of the defecting crew members slowly reveal their side of the story, regarding the night the player took off from Palmont.
Securing all three districts, Darius asks the player to meet up with him, where he reveals he was just using the player all along. On the brink of being arrested by Cross, Nikki saves the player, and tells him that some of his team were telling the truth regarding about the police incident months ago, and finally joins the player's crew. Realizing that Darius was ultimately liable for the player's fall, the Player attempts to conquer Silverton, and oust Darius and his "Stacked Deck" crew, to clean up the player's reputation once and for all.
A string of final races between the player and "Stacked Deck" ensues with the player coming out as the victor in spite of Darius's efforts. Knowing the rules full-well, Darius grudgingly hands over his Audi R8 to the player and exiles himself from Palmont but not without warning the player that "there's always someone out there who's a little faster than you are, and sooner or later they're gonna catch up."
Need for Speed Underground
The player starts straight into the action, at a circuit race driving a uniquely styled Acura Integra Type R, easily winning over his opponents...only to be woken up from his daydreaming.
Samantha is the player's friend in the new environment; she shows the player how the console with the races works, who's who, and makes fun of the player's starter car. Eddie (and his orange-metallic Nissan Skyline), is the leader of the Eastsiders and current top racer of the streets, and Melissa is his girlfriend. The rules are simple: 'You win races, you get cool parts. You lose, and you're out'.
Time passes, races are won. The player meets other racers, and eventually gathers a small list of nemeses who continually challenge him and are defeated. He's introduced to TJ, who promises unique vehicle upgrades in exchange of beating time trial challenges; Samantha does the same from time to time, offering unique visual modifications instead.
The player's successive victories don't impress Eddie. First, he mocks the player's skill, saying he has a long way to go to 'roll his streets'. Later in the game, the player builds enough hype to be too hard to ignore, so Eddie challenges him to beat Samantha in a sprint race before coming after him; the player's willingness in going for it infuriates her. Samantha totals her Civic's engine trying to beat the player, unsuccessfully. TJ takes the junked car for himself after the event.
When the player comes close to reaching #1 in all kinds of races, Eddie tries to once again get rid of his rival. Around the same time, the Player sees TJ in Samantha's recovered car, now working again, but vandalized; at first, Samantha's car has a vinyl of Hello Kitty on it, but TJ spray painted over it to turn it into one of a dead kitty that looks somewhat evil. Both run a circuit race worth the other's vehicle, which the player wins. The player returns the car to Samantha to make amends, and she gives the player a choice of a wide body kit for his car.
Right after the touching moment, Eddie challenges the player and loses, like everyone else who ever challenged the player so far. Before any victory can be sung, a mysterious, legendary silver Nissan 350Z challenges the player for a last run through the Market Street circuit. A challenger who, after being beaten by the player, is revealed to be Eddie's girlfriend, Melissa.
That event solidifies the player's status as the new best underground racer in the city.
Study Comparison in Jogja - Surabaya part 2
We arrived at Surabaya at 10 p.m. We went to Grand Kalimas Hotel and take a bed. On Saturday, we visited SMPN 6 Surabaya and finished at 12 p.m. After finished, we went to Ciputra Water Park. All of us played in there until tired. After finished, we went to Tunjungan Plaza 1-4. After that, we ate Hoka-Hoka Bento. After that we went back to Grand Kalimas Hotel. On Sunday, we went to Jatim Park II. We woke up early because the time distance was 2 hours. We arrived at there at 8.30 a.m. We played many games at there. I got five stickers. After that, we ate at there too. After ate, we went to Monkasel and in there were Torpedo Room, Back Torpedo Room, Toilet, and soon. We went back to Grand Kalimas Hotel. At night, we went to ITC Surabaya and played at Amazon and ate at KFC. We went to Grand Kalimas Hotel after that. All of us prepared travel bag to back to Samarinda. On Monday, we went to Juanda Airport and arrived at 7.30 a.m. All of us waited 2.5 hours it's very amazing. We went to Balikpapan with Lion Air at 12.00 p.m because the schedule had been delayed. We arrived at Balikpapan at 2.00 p.m. We went to Samarinda used the government buses. We ate at Tahu Sumedang restaurant. We arrived at Samarinda at 6 p.m. I arrived at home at 7 p.m.
Study Comparison in Jogja - Surabaya part 1
On Tuesday, 26 February 2008 at 7.30 a.m, we went to Sepinggan Airport with 2 buses. Me, Jeki, Johnson, Dika, and soon used first bus and Wisnu, Reyza, Aby, Izzan, and soon used second bus. We arrived at Sepinggan Airport at 10 a.m. We went to Yogyakarta with Mandala Airlines but we went at 12.20 p.m because the schedule was delayed. We arrived at Yogyakarta at 1.30 p.m. We ate at Inna Restaurant and ate Gudeg at there. After that, we went to Perdana Hotel. After arrived at there, I think it's a hotel but a motel. At night, we went to Soto Kadipiro II restaurant and went to Malioboro. After in Malioboro, we went back to Perdana Motel and take a bed. On Wednesday, we went to school. There were 2 school SMPN 1 Bantul and SMPN 5 Yogyakarta. Me, Aby, Dika, Johnson, Jeki, and soon went to SMPN 5. Wisnu, Yedho, and soon went to SMPN 1. At there we studied about Javanese Language. All of us not understood so we just listened how them studied The name of teacher was Mr.Jion. After that we studied about Biology.The name of teacher was Mr.Waldi. After we finished school, we went to Ayam Goreng Ny.Suharti restaurant to ate. We ate gived time 30 minutes. After that we went to Taman Pintar. At there, we got many knowledges at there. After at there we went back to Perdana Motel. At night, we went to Keraton Yogyakarta and follow Sekaten. After that, we ate at McDonald's. After that, we went back to Perdana Motel. On Thursday, we went to school again. After we finished, we went to SMPN 1 Bantul and ate at Numari restaurant. After that, we went to Prambanan Temple. There were 5 temples such as : Garuda Temple, Angsa Temple, Brahma Temple, Shiva Temple, and Vishnu Temple. We bought some souvenirs at there. After that, we went back to Perdana Motel. At night we went to Malioboro again. On Friday, we went to school in the last time. After finished, we prepared travel bag and went to Tugu Station. We went to Surabaya at 4 p.m. While waited I bought Bakpia Pathok, Car Magazine, and Teh Botol Sosro.
Subscribe to:
Posts (Atom)